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A browser game made in HTML5.
Zeph rated a game 61 days ago
A browser game made in HTML5.
mushroomz rated a game 61 days ago
A browser game made in HTML5.
A browser game made in HTML5.
A browser game made in HTML5.
levedox162 rated a game 62 days ago
A browser game made in HTML5.
npckc rated a game 62 days ago
A browser game made in HTML5.
korrie! rated a game 62 days ago
A downloadable game for Windows.
danifinn updated a book 63 days ago
A downloadable book.
Updated minimum price to $2.00.
A downloadable game for Windows, macOS, and Linux.

Bulletpointed unorganised thoughts, I organised it all alot better in a comment FYI

-like that the CGs are so dynamic. They don't feel like illustrations, but more like elaborations on a scene, with how many different expressions and poses there are in some of them

-There is a slight pacing issue towards the beggining, where it drags for a bit, then the revelation of Q being an assasin is paced super quickly, only to drag for a little bit afterwards. After that, though, the pacing evens out 

-Speaking of the Q being an assasin twist, I feel it is very well done! Yes, you can see it coming if you're real perceptive, but that just means there is great foreshadowing up to it. Also liked the use of the trash bin stalker as a red herring to help ease some of the potential predictability of the hints earlier on. Like, for example, when Q inquires about using magic to hurt someone; the red herring here perfectly serves its purpose as the reader is more inclined to believe that Q wants a means of self-defense against a perceived stalker!

-The world building is really grounded and the use of magic is mostly great throughout the story. I particularly liked the set up and pay off of quirks using the glamours masquerade. I do feel that in some circumstances it feels like things were invented simply to give Q plot armour, but alas, this isn't too often and it mostly inevitable when dealing with magic in a story. Otherwise the different schools of magic feel grounded in pretty sound logic giving this a sense of realism that really just makes it, relatable, I guess? Idk how to phrase my words here but it's a good thing

-The minigames certainly give the game a great edge and add a little bit of stakes and excitement, which are great. Elaborating on my comments on the grounded world-building and logic to the magic, I like how in the beggining the combinations of concepts are incorperated into these minigames too

-Suprisingly refreshing to see a "meaningful choices" type of VN(where choices affect endings) that doesn't bombard you with meaningless, filler choices that don't have much payoff in the end. Really nice to see choices kept to the more critical decisions made along the story, idk, its just nice

-love the way that you wrote T morally gray. It would've been so easy to make him a crappy abusive ex with little to no dimension, but I really liked the way his motivations and own insecurities were explored(not justifying, but providing the reasoning for why he acted the way he did). Also really enjoyed the way that the insecurity this caused Q mimicked M's own insecurities

-Really uses the trop of non-linear story-telling to it's advantage. Conceals information when needed to allow for more meaningful twists and character development, but also diversifies the experience by breaking up longer chunks of story into more interesting bits and pieces to draw the reader in, wondering how the pieces fit together. The "reports" section in particular I feel acts as a FANTASTIC narrative hook. 

-somewhat "cinnamon bun"ify Millo with how he "always sees the good in people" and forgives Q just a little bit too quickly in my opinion(though I think this might just be a pacing issue, afterall, I don't think the sheer length of time it would realistically take someone to forgive and regain trust after something like this is doable in a VN without major timeskips that just wouldn't work with the urgency of the plot, ie the Organisation being quite literally on their tails). This is mostly remedied however, by giving a good explanation as to why Millo is so against murder(the death of his former teacher), while also giving him morally grey qualities such as dabbling in the dark arts. All in all this is just a slight nitpick that is wayyy outweighed by the otherwise character writing and development. Especially with Ending B, where we see that, despite forgiving Q partially, there are still very real consequences to the choices we choose to make. In my humble personal opinion this is the canon ending, to me atleast, as the choices I made to get there felt the most realistic for Q and less "idealised" than Ending A(which is adorable as wish fulfillment in it's own right, don't get me wrong)

-Upon completing my inital run and going back on some of my choices I was very suprised to find just how DEVELOPED some choices were. Sure, some of them were still what you would expect; a scene and some dialogue and then a premature "bad end". I was expecting this to be the case for most, if not all, and these expectations were entirerly blown out of the park. Some of my favourites were the entirerty of the "I can't" epilogue(which especially sparked my interest with the misterious figure at the very end speaking in blue, I mean, what was up with that???Explain???gahhh I'm so curious) and the way that not coming clean to Millo right away had an entirerly DIFFERENT set of events that, while feeling completely natural, eventually looped back to the ending gained otherwise. I was really impressed by that, and I love love loved the extra exploration of the characters of Millo and Q as well as their relationship and the intricacies of trust that it provided. T'was also cool to see the court system with the Sages in action. 

-speaking of characters, as I progressed through the story, I came to enjoy just how developed everyone felt. Sure, ALOT of focus was placed on Millo and Q, naturally so, their relationship being the centerpiece of this entire story afterall. I particularly liked the exploration of the effects of military training on Q, and the complex that Millo felt towards Wren with how he wasn't protective of him entirerly as a person, but by partially objectifying him as an asset to be secure and kept safe(which not only links nicely into their existing issues when it comes to their charm, but also provides yet another nice parallel to Q, with how Q was also seen as a valuable asset by Reed. Me gushing about the endless complexeties of the two and their relationship aside, I liked the more subtler developments to the rest of the cast to give them more personality. I do sincerely like Wren, despite him being atleast partially morally grey. But I really, really like June. From her realistic outburst at learning about who Q is, all the way to the GREAT further payoff of the quirks set up, its nice. Just a little cliche with the soulmates trope, but fun nontheless. Speaking of set-ups and payoffs, I just really really liked how so many things in the story were set up, only to payoff really well. However, my other complaint comes in the mishandling of the ending, in my personal oppinion atleast, in this regard. With all the talk of an "informant", I was hoping the reveal would be that it was someone among the cast(perhaps it was the guy who brought the kill order into the equation using the glamour, I might be being an airhead...), but it really didn't feel like it paid off at all. My bigger problem was just...the Commander's right hand?? The entire plot-twist with him being the one to suggest they get rid of 082, it just felt like it had no set-up at all; it felt a bit like a cheap twist to give Q just that one more emotional moment in regards to T, where I felt that aspect of his character and the insecurities it caused were mostly delt with earlier on in the game and lingered just as much as they ought to have in the background as a part of Qs character. Idk, I really just don't think it was necessary.

SWANCHIME updated a heartbreak 70 days ago
A browser heartbreak made in HTML5.
Updated page content.
delan rated a game 70 days ago
A downloadable game for Windows.
RaziRupert published a Feeling 71 days ago
A browser Feeling made in HTML5.
how are you feeling? You have to be okay. Tw; for transphobia and murder and suicidal ideation all of it pretty vague
mk zariel published a zine 75 days ago
A downloadable zine.
i want to be reminded why i came out & i want to be negated by the undulating synaesthetic waves that pass as a coherent theory & i want to be perceived only by other voids & i want to watch the embers of statism flow through our queer soul...
SomeGuy221 rated a game 76 days ago
A downloadable game for Windows, macOS, and Linux.
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