This jam is now over. It ran from 2020-08-26 23:00:00 to 2020-08-30 23:00:00. View results
Concept.
Plenty of indie games are highly inspired by retro games, particularly around the NES era, but whilst most leniently mimic the limitations of those consoles, what's often overlooked is the philosophy that went into those games in the first place, pushing the hardware to the limit.
The goal of this jam then, is to make a retro game that does just that. Make something that feels like it could belong on an old console or PC, but could really only exist with modern hardware. This means going beyond something as simple as parallax scrolling, think big, think impressive on a technical level, imagine how impressive something like the portal gun was for the first time or consider what can be done with significantly high object limits.
How can you "wow" people now in a way not possible before?
Rules.
No submissions match your filter