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MOO: Milky Operator Oura's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 2.673 | 5.000 |
Horniness | #9 | 2.138 | 4.000 |
Overall | #9 | 2.298 | 4.300 |
Gameplay | #10 | 2.138 | 4.000 |
Presentation | #10 | 2.138 | 4.000 |
Uniqueness | #10 | 2.405 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
The character is on a space ship fighting against an alien force.
Team Members
Team members: Aeva Risis and Jinsaria Khavara
AI generated content (If you used an AI)
AI was used lightly for inspiration by creating reference images.
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Comments
Seems to have a lot of promise. Unfortunately it is a bit system intensive and without settings to lower, I'm unable to play very far. Though I can certainly appreciate the unique mechanic of how the save system works. The sounds are also very nice, and the models look amazing.
Thank you for you review, I agree that Jin's model work is very impressive and I'm excited to continue this project well after this jam is done. I have actually been working hard on getting some patches in before the deadline including a settings menu that might make it a bit more accessible.
I loved the proposal of this game. The atmosphere is very immersive, and it could even fit into a horror game. The background sounds can be somewhat unsettling, which only piques curiosity to keep exploring. The models are incredible; the game really looks great. I have to admit that I get a little lost in the map sometimes, but I guess that's mostly on me for not knowing where to go XD If I had to improve something, it would be the sound: the sound of the shots, or even background music. But honestly, I think it's incredible to make a game of this quality in a week. You've done a great job, congratulations!
Thank you for such a glowing review! I was honestly a little sad that I didn't get as far as I had desired but it seems the intention is at least coming across decently well. Most of our SFX came from free online sources so finding something that actually fit was a bit difficult. While I'm gonna try to get a few more in before the final deadline we intend to go through and create custom sounds for the entire game, though right now there are several things higher on the priority list.
Hey, that's great! I like to see that you're very excited about working on your game. Keep it up, you're doing really well!