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A jam submission

BossMeAround (NYIGJ version)View game page

Incremental action-clicker on pressure at work. Winner of the NYIGJ2024!
Submitted by EvilBunnyMan — 21 hours, 50 seconds before the deadline
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BossMeAround (NYIGJ version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun (Overall enjoyment)#14.2614.538
Balance (Speed of the game)#13.8644.115
Overall#14.1614.433
Theme (How well the game fits the jam's theme)#54.4054.692
Uniqueness (Originality of the game)#54.1164.385

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+2)

although I was terrible, I had a great time and I felt the pressure that a boss of a successful multinational can feel!

Developer (1 edit) (+1)

Haha, that's the spirit ! Glad you had fun being exploited.
And worry not, you're NEVER good enough when it comes to productivity :D

(+1)

great game. Fun to play, 15 minutes is also a great duration for a clicker. cute pixel art, fun mechanics and overall well designed.

(+2)

I really enjoyed playing this! My only minor critique is that the burnout punishment from the pressure mechanic is pretty light; I found that ignoring pressure completely and putting all my money into work and income worked the best. Having no workers for just 10ish seconds isn't a big deal when the time limit is 15 minutes. Also, an upgrade to the manual clicking would have been nice, as once you get to a certain point, getting $1 and 1 work per click when you're already getting thousands of each per second is pretty much useless. But the game looks really good and is fun to play! I appreciate the tutorial too; not many jam games have tutorials.

Developer(+1)

Hey,

Thanks for your comment ! :)
That is absolutely the best strategy at the moment unfortunately (taking pressure & maximizing income and work) :P I agree the burnout does not make too much of a difference. Maybe it's not punishing enough on a 15mn duration.
Yes, I should have added some upgrade to raise the click value increasingly, but I didn't by fear of breaking the already-unstable balance of the game :|
Anyways, I'm glad you had fun playing it, hearing that makes it totally worth it to have spent 2 full weeks on this :D