Oh, I didn’t expect that much work on presentation! I didn’t even know you could show a progress bar covering the full screen to color a picture! (I suppose it’s a rectangular mask that moves to the right?)
Nice onboarding accessibility settings (from npckc maybe?). Keyboard nav is weird, but I know it’s something to solve on Renpy side…
Moving the game quick menu to the top allows to unlock the 4th line of text in the dialogue area, smart! (I should really customize the dialogue box in my next game, after adding the background it looked ugly in our entry…)
Letter = monologue + linear is a smart choice to make it fit in 1000 words while having enough perceived content.
Scrolling BG while reading also puts you into the world.
Was it indended that it scrolls so fast to the character’s head, then stop?
Credits used centered text like classic credit roll, I’ll remember this (for a change of my usual About page).
Typo:
- “I could have asked for a better family” -> “I could not have asked for a better family” (otherwise it’s a bit funny and breaks the mood)
- “as your sister that will always love you” -> “who will always love you”
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