This jam is now over. It ran from 2021-10-21 15:38:02 to 2021-11-21 00:00:00. View 15 entries
Orbital Blues is a game for Sad Space Cowboys.
Every character in Orbital Blues has a Trouble, something which drags em down into the blues. They might have: Too Big For Your Boots, Through Your Teeth, Brick in the Wall or In Too Deep.
As part of this jam, we want you to write your own Trouble, and then maybe a Mark with that Trouble to follow it up.
Check out the free rules for Orbital Blues in our Quickstart Edition.
Here's some advice in the Orbital Blues Core Rulebook about Troubles:
To make new Troubles, for characters that have either undergone unique traumas, experiences, or find themselves at the mercy of vices not listed amongst our troubles, storytellers should work with the player to fulfill the following framework:
1. Name: A quantifiable, appropriate way to refer to your Trouble
2. Summary: A brief description of the Trouble—one or two lines at most
3. Questions: Every Trouble has a handful of questions that explore its effect on the character and those around them. The player answers two of the questions during when they take the trouble, but they shouldn’t answer the rest—they’ll answer those in play.
4. Triggers: Think of 3 triggers that reinforce how the character’s behaviour pattern hinders them.
Treat each Trouble like a POEM with flow. The best Troubles act as character prompts, backstory generators, contact creators and a reason for your character to get into Trouble. Here are a few of our favourites:
The best way to end a fight is to be more willing to commit spectacular violence than your rival.
Whenever you answer one of these questions during play, gain 1 Blues.
Gain 1 Blues when:
You know how to live. Let no one else tell you anything else.
Answer two during character creation:
Whenever you answer one of these questions during play, gain 1 Blues.
Gain 1 Blues when:
No submissions match your filter