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A jam submission

Dark & FIView game page

Submitted by deevei — 6 hours, 31 minutes before the deadline
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Dark & FI's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Playability#43.0423.167
Story/Narrative#52.0822.167
Music/Sound#52.5622.667
Graphics/Artwork#62.8823.000
How much has the game improved?#62.4022.500
Overall#62.5942.700

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

Nice work on updating the game. A few difficulty tweaks are needed as others have mentioned. The bubble being a layer of defense is a good idea. Overall an excellent entry and a good use of assets from OGA :)

Developer

Hi,

I will look to implement the changes about difficulty mentioned.  For the entry I was somehow inspired by Ninja Gaiden : ).

Thank for your feedback.

Submitted(+1)

This is not a bad runner really, it very hard(like i can talk) so its hard to progress. i would expect when holding the spacebar i would be protected from oncoming projectiles at least until i landed, but i just couldn't make the landing on the first jump on every attempt as i would die instantly, either from the blue orb object or the arrows being fired. i liked it, i wish i could of progress though. :)

Developer(+1)

Hi, I am glad you give it a try, 

Maybe  I could  do something for the bubble, at least bubble will destroy one proyectile or orb, but it will destroy  the bubble itself, 

this is because some stages require the use of floating along fire or ice, and some quick changes. I'll think about it or see what else can I do. 

thank you so much for your feedback much appreciate.

(+1)

Good, but a bit hard. I did not get very far.

Developer (1 edit)

Thank you for playing it. I am glad you give it a try.

Submitted(+1)

I don't like an installer running when I don't expect it, especially when I cannot 'x' out of it.

That being said, everything seemed to work well. I found the game difficult (I'm not very good at this sort of thing though) and I did not end up getting very far. I probably would have done better if the area of my attack was a little larger. Perhaps the cool down could be increased to balance that out, but I found it difficult anyways.

The animations looked pretty smooth and fit together. It's a solid entry and I wonder what I missed by not making it very far down the road!

Developer(+1)

Glad to hear your inputs, they are really important.

I will think about what to upgrade, increase attack area or cooldown... maybe both.

Thanks.