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BeeJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story/Narrative | #6 | 1.922 | 2.000 |
How much has the game improved? | #7 | 2.082 | 2.167 |
Graphics/Artwork | #7 | 2.562 | 2.667 |
Music/Sound | #8 | 0.961 | 1.000 |
Gameplay/Playability | #8 | 1.922 | 2.000 |
Overall | #8 | 1.890 | 1.967 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good effort for first jam!, well done. :)
Good effort for first jam!, well done. :)
Thanks!
Very nice demo, you got an interesting idea for the story.
Now, it needs improvement on the gameplay, but congratulations anyway :)
Thank you, thank you!
A good start to your game. Well done. Player score and damage would complete the game loop nicely.
Assuming another project doesn't come in to take my attention, those will definitely be some of the first things to be added on top of the wave system being adjusted.
Hey, good job on getting a submission in! I have bees, though they're not quite as fierce.
It's a good little demo. As far as feedback goes, it would be good to see the swing of the weapon and 'feel' it contact the flowers. Even with the same small demo, a little bit of juice would go a long ways to making it feel pretty satisfying.
Thanks for the feedback! Definitely gives me ideas for how I can both improve this project's combat, if I continue it, and what I can do in future projects to make the gameplay sword swings feel like it connects.