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Core Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you recommend this to others to try out? | #73 | 2.619 | 4.000 |
Is this just spam? | #79 | 3.273 | 5.000 |
How much effort went into this? (keep in mind newcomers) | #80 | 3.273 | 5.000 |
Does it implement the theme well? | #81 | 2.619 | 4.000 |
Overall | #88 | 2.968 | 4.533 |
Was this entry made during the jam duration? | #104 | 3.055 | 4.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool game, nice style for the pixel art and VERY NICE SFX and MUSIC!!!
The downloaded file comes with the source, so it can be compiled on linux, you just need the headers and to change the main function from
int WINAPI WinMain(HINSTANCE, HINSTANCE, char*, int)
toint main()
, at the top of the file remove the#define USE_WINDOWS
and replace it with#define USE_OPENAL
, also fix the path for the#include "Extensions/olcPGEX_Sound.h"
.While you’re at it, you can fix a bug in the game by going to line
261
and changing theif
conditional statement so it looks like this:lvl.id == 4 && lvl.level_state == LEVEL_COMPLETED
To compile it you will need openAL, apart from the standard PGE libraries, just run:g++ -o coredefender main.cpp level.cpp enemy.cpp tower.cpp -lX11 -lGL -lpthread -lpng -lstdc++fs -std=c++17 -fpermissive -lopenal