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Predict's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #51 | 3.684 | 3.684 |
Originality (score low for unoriginal, high for original ideas) | #59 | 2.947 | 2.947 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #62 | 2.895 | 2.895 |
Impression (score low for unimpressive, high for impressive) | #75 | 2.368 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great entry. At first I thought I wouldn't enjoy playing it but as I played more and more I got a bit hooked. Teleport mechanic is way cool.
The controls do feel a bit over-responsive which makes it hard to navigate out of tight spots. Some inertia on the ball would feel good. I also wanted to be able to speed up and slow down.
With a bit more polish and a couple of features added this could be a seriously addictive game.
Got to around 7000 with an endless supply of hearts... The spikes generate in ways that make it impossible not to take damage which means no amount of skill will make you better at the game and the teleports are almost impossible to predict (funny, that's the name of the game ;-) )...
It's playable, but could definitely use some polish
difficult to play and buggy