I've been excited to get into reading this one! Had a few thoughts:
1. I love the mixing of Greek myth and a Hunger Games / Battle Royale vibe. Already stoked.
2. Good job for making a group check easy. It's always a bit annoying to have to say this group passed, this group suffers. One thing, the characters are more of a mass than individuals... which in this situation, they would be. I'd love something that gives each character a little bit more of an identity beyond the chosen group. Perhaps a goal in the labyrinth or once out?
3. A bit confused on how Luck works... I assume it is a non-regenerating currency but can't find anywhere is tells the player that it doesn't come back? Also I assume armour soaks / subtracts from damage?
4. Love the Information section! Very flavorful.
5. Try and fix the column margins so there is some room between them! Maybe just bump the font size down a notch. Also move the Items heading on top of its table.
6. I like that the players have to encounter the minotaur to find the exit. Very nice.
7. I'd love it if the parts of the Character Sheet where in individual rooms of the labyrinth... just a thought. Works as is!
8. An idea to push this to the next level: Include map tiles! Like it would be super cool and thematic if the players flipped tiles to determine what the next room was. Rooms could disappear if they weren't using the Thread or had the Left hand info. You could design them like Betrayal at House on the Hill (board game). You'd only need one other token for the exit.
Overall, I think this is great and I had a lot of fun reading it!
Thank you so much for the feedback! I was planning on adding some edits to the game later so I'll defiantly be including some of these. As for the Luck system, the idea was meant to be that for every section of the game (the Night Before, the Labyrinth, and After Escaping the Labyrinth) the player's Luck would reset so, if someone had 3 Luck they could force three rerolls while before going into the Labyrinth, another three when in the Labyrinth, and then three more if they made it back out. I'll try and make that clearer in an updated version.
I really love the tile idea but unfortunately I don't have the funds to be able to produce a game like that (hopefully one day!).
Thank you again for the feedback, it means a lot to me! :)
Dream Big! I have a few designs myself that require some more expensive components. But I think you could get away with a bunch of 3x3 squares that folks would cut from a piece of letter paper. Keep up the good work!
Comments
Hello angelawrites!
I've been excited to get into reading this one! Had a few thoughts:
1. I love the mixing of Greek myth and a Hunger Games / Battle Royale vibe. Already stoked.
2. Good job for making a group check easy. It's always a bit annoying to have to say this group passed, this group suffers. One thing, the characters are more of a mass than individuals... which in this situation, they would be. I'd love something that gives each character a little bit more of an identity beyond the chosen group. Perhaps a goal in the labyrinth or once out?
3. A bit confused on how Luck works... I assume it is a non-regenerating currency but can't find anywhere is tells the player that it doesn't come back? Also I assume armour soaks / subtracts from damage?
4. Love the Information section! Very flavorful.
5. Try and fix the column margins so there is some room between them! Maybe just bump the font size down a notch. Also move the Items heading on top of its table.
6. I like that the players have to encounter the minotaur to find the exit. Very nice.
7. I'd love it if the parts of the Character Sheet where in individual rooms of the labyrinth... just a thought. Works as is!
8. An idea to push this to the next level: Include map tiles! Like it would be super cool and thematic if the players flipped tiles to determine what the next room was. Rooms could disappear if they weren't using the Thread or had the Left hand info. You could design them like Betrayal at House on the Hill (board game). You'd only need one other token for the exit.
Overall, I think this is great and I had a lot of fun reading it!
Thank you so much for the feedback! I was planning on adding some edits to the game later so I'll defiantly be including some of these. As for the Luck system, the idea was meant to be that for every section of the game (the Night Before, the Labyrinth, and After Escaping the Labyrinth) the player's Luck would reset so, if someone had 3 Luck they could force three rerolls while before going into the Labyrinth, another three when in the Labyrinth, and then three more if they made it back out. I'll try and make that clearer in an updated version.
I really love the tile idea but unfortunately I don't have the funds to be able to produce a game like that (hopefully one day!).
Thank you again for the feedback, it means a lot to me! :)
Dream Big! I have a few designs myself that require some more expensive components. But I think you could get away with a bunch of 3x3 squares that folks would cut from a piece of letter paper. Keep up the good work!