I have received your briefing, agent. Below, you will find my evaluation of your mission.
Favourite details: Clever to include gadgets in the rules. It's really appropriate for the theme, and I like the way it interacts with the stat system. I also like that there a Compromised status that impacts rolls -- because like, of course there should be, right? What's the point of a spy that's been outed? Oh, and the video is a nice touch, haha.
Would be nice to have: The art integrated into the rules themselves! You drew several pieces for the game, so it'd be nice to see that present in the text.
Thank you agent. This message will self-destruct in 5, 4, 3...
This is CP. Understood. Thank you for your feedback! In fact I actually plan to expand this into a full-fledged rulebook complete with tons of art and examples. I think I'll start working on it as a break from more serious stuff. Over.
Comments
I really dig the deus-ex component and the overall simplicity to the game
Thank you! That was my goal. Simulate the feeling of spy movies and video games but not overcomplicate it. Wish you many great missions!
I have received your briefing, agent. Below, you will find my evaluation of your mission.
Favourite details: Clever to include gadgets in the rules. It's really appropriate for the theme, and I like the way it interacts with the stat system. I also like that there a Compromised status that impacts rolls -- because like, of course there should be, right? What's the point of a spy that's been outed? Oh, and the video is a nice touch, haha.
Would be nice to have: The art integrated into the rules themselves! You drew several pieces for the game, so it'd be nice to see that present in the text.
Thank you agent. This message will self-destruct in 5, 4, 3...
This is CP. Understood.
Thank you for your feedback! In fact I actually plan to expand this into a full-fledged rulebook complete with tons of art and examples. I think I'll start working on it as a break from more serious stuff.
Over.