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A jam submission

Riverboat Peril!View project page

Dicey brawl against river pirates as inspired by old timey cartoons!
Submitted by JenbalosWorkshop — 30 days, 17 hours before the deadline
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Riverboat Peril!'s itch.io page

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Comments

Submitted

I'd like to tip my hat to you as a fellow non-AI artist. The art you created for the landing page really adheres to the style you wanted to evoke - and it happens right off the bat. There's no ambiguity about what kind of experience the players would be in for. It's also clearly a quick kind of game where a group can potentially play more than once in a session. I think the formatting and artwork for the game page perfectly set the stage. The instructions are also well formatted and easy to read through without feeling dense or overwhelming. 

I'm going to share a few notes:

1. For the stats, change it to something like, "Players start with stats listed above." rather than saying everyone shares stats, because then it sounds as if everyone LITERALLY shares from one pool of stats. So one hit is a hit on everyone, which I know isn't your intention. 

2. For Item selection, it's okay to say "Each player rolls 1d6 to select an item" rather than saying that it's 1-6. Because the table already let's us know that there are only 6 options. 

3. You mention that there's a 1 player mode in the item selection portion - but that's the first time that any prospective players will know there's such a thing, and by then - your solo players won't be around. Why? Because you list the game as being 2-4 players. Most solo players look for that kind of information right away before they leave to search for another game. So you'll want to weave that information into the game page and maybe update the player requirements to 1-4 players. Also, consolidate the 1 player game mode information for those solo people. Of course, a savvy solo player will be able to see that they can easily tweak your game to player (I see that it's baked in already) but you want to help those who aren't so DIY. 

And those don't really speak to the core of the game, because I think the core of your game is perfectly fine. I'm not a super experienced with group TTRPGs but I think yours should work. Hopefully someone playtests it and can give you concrete feedback. But, congrats are reaching your goal and branching out!

Developer(+1)

Hi! Thanks for the nice and detailed feedback! On the notes, you brought up very good points that didn't occur to me when I worked on fine tuning the game, I'll  fix them after the Jam is over.

Thanks again! :D