In terms of visual style, I think miniBosk is going to be my favourite entry, which is saying something because there have been some beautiful entries! Those white-and-black illustrations are memorable and striking while setting the tone for this grim dungeon crawler. While it does very clearly have OSR blood, there are mechanics that are often seen in modern games, such as degrees of success (which I'm always happy to see). The system for map generation is certainly something I've never seen before and is definitely something I want to try out when I get a moment; honestly I think it could work for other games as well as Bosk.
The only nitpick I can really muster is the lack of examples for abilities for both enemies and PCs, but that's a nitpick. miniBosk is a delightfully dark dungeon crawler with some modern touches. Suffice to say I am now very interested in seeing Bosk Age when its ready.
Thank you so much for the kind words! The lack of examples was definitely a matter of making it fit on the page, I really wanted to include those. I hope I can deliver something interesting once I wrap up my first playtest for BoskAge!
Thank you very much! Definitely glad to hear that since it was so heavily inspired by other OSR. I plan to push the envelope further in terms of character expression, customization, advancement, and world building as I work on the full game.
Comments
In terms of visual style, I think miniBosk is going to be my favourite entry, which is saying something because there have been some beautiful entries! Those white-and-black illustrations are memorable and striking while setting the tone for this grim dungeon crawler. While it does very clearly have OSR blood, there are mechanics that are often seen in modern games, such as degrees of success (which I'm always happy to see). The system for map generation is certainly something I've never seen before and is definitely something I want to try out when I get a moment; honestly I think it could work for other games as well as Bosk.
The only nitpick I can really muster is the lack of examples for abilities for both enemies and PCs, but that's a nitpick. miniBosk is a delightfully dark dungeon crawler with some modern touches. Suffice to say I am now very interested in seeing Bosk Age when its ready.
Thank you so much for the kind words! The lack of examples was definitely a matter of making it fit on the page, I really wanted to include those. I hope I can deliver something interesting once I wrap up my first playtest for BoskAge!
Loved the art and map generator. Mechanics are rather generic, in OSR spirit. Can't wait for the full release of BoskAge.
Thank you very much! Definitely glad to hear that since it was so heavily inspired by other OSR. I plan to push the envelope further in terms of character expression, customization, advancement, and world building as I work on the full game.