Just a few notes - for your description be sure to state the ideal number of players for prospective groups. That's something players look for, ideally towards the top for GMs.
Also, the art you chose for this is really good! Especialy the doodles for your header/banner. So if you made it yourself, be sure to give yourself credit on the game's landing page. In today's AI world people do appreciate knowing something was entirely or mostly human made when possible.
Otherwise - SO stylish. And some of the tropes that the player can get are so neat.
You obviously put some much heart and thought into this. What made you want to make a game in this vein?
Thank you so much for taking the time to give me this notes, it is much appreciated. The art is indeed mine, on the pamphlet I was trying to make it look like the doodles of a less skilled person without looking bad and leaving the feel of handmade, but I let myself show more skill with the banner/header. It's a good note to give myself the credit because there was a lot of freehand artwork, such as the Trope icons, the highlight markers and scribbles, Condition stickers and the custom names for the Traits. I didn't think much of it before you commented so thank you for pointing that out!
I made the game on this vein because I have a few comfort movies in this genre and in general me and my friends really like movies like that and I never found any teen games about just teens with no powers or dark undertones to it and it was something I wanted to exist so I made it in hopes that others might want it too.
You'd be surprised! I've seen people try to make slice-of-life mundane games about high school but not like the one you've made, so you should be really proud. Most try to recreate some moment in high school or something but bringing in the film angle is smart and you made it look spot-on.
And always give yourself credit! You worked hard for it. You'll be one to look out for once others know ^_^
Comments
Just a few notes - for your description be sure to state the ideal number of players for prospective groups. That's something players look for, ideally towards the top for GMs.
Also, the art you chose for this is really good! Especialy the doodles for your header/banner. So if you made it yourself, be sure to give yourself credit on the game's landing page. In today's AI world people do appreciate knowing something was entirely or mostly human made when possible.
Otherwise - SO stylish. And some of the tropes that the player can get are so neat.
You obviously put some much heart and thought into this. What made you want to make a game in this vein?
Thank you so much for taking the time to give me this notes, it is much appreciated. The art is indeed mine, on the pamphlet I was trying to make it look like the doodles of a less skilled person without looking bad and leaving the feel of handmade, but I let myself show more skill with the banner/header. It's a good note to give myself the credit because there was a lot of freehand artwork, such as the Trope icons, the highlight markers and scribbles, Condition stickers and the custom names for the Traits. I didn't think much of it before you commented so thank you for pointing that out!
I made the game on this vein because I have a few comfort movies in this genre and in general me and my friends really like movies like that and I never found any teen games about just teens with no powers or dark undertones to it and it was something I wanted to exist so I made it in hopes that others might want it too.
You'd be surprised! I've seen people try to make slice-of-life mundane games about high school but not like the one you've made, so you should be really proud. Most try to recreate some moment in high school or something but bringing in the film angle is smart and you made it look spot-on.
And always give yourself credit! You worked hard for it. You'll be one to look out for once others know ^_^