Nice marriage of design and mechanics - tearing off the stubs is a great physical way of embodying a loss. Also, the idea of using existing (real world) subway maps as the basis for play is cool. (I wonder if there's a LARP version of this that's possible?) Impressive!
I just wanted to add that I agree with all of this and was also imagining a LARP option, especially because I live in an area where I have access to a subway system pretty easily! I feel like the hardest part would be communicating with each other, and also the fact that if you were to base it in a real subway system, it'd be hard to manage other people being present. I almost was imagining more of like... an immersive solo-esque experience.
Comments
Nice marriage of design and mechanics - tearing off the stubs is a great physical way of embodying a loss. Also, the idea of using existing (real world) subway maps as the basis for play is cool. (I wonder if there's a LARP version of this that's possible?) Impressive!
I just wanted to add that I agree with all of this and was also imagining a LARP option, especially because I live in an area where I have access to a subway system pretty easily! I feel like the hardest part would be communicating with each other, and also the fact that if you were to base it in a real subway system, it'd be hard to manage other people being present. I almost was imagining more of like... an immersive solo-esque experience.
Solo would be a neat way to go - like a travel journal through an alternate reality. Hmm....
This is so inventive! Including plot hooks is a thoughtful touch.
This looks awesome. So when you tear a stub of your ticket you also lose what's on there? Clever.
Please mind the gap between the train and the platform
Metros are awesome!