Well, it signals to the facilitator that it's that kind of RPG, assuming the experienced facilitator in this scenario knows what that kind of RPG it is. Can't hurt!
I think it's super sensible advice to the player half of the game, though.
A totally mundane setup that turns out to be a totally bananas situation, nice! I dig that you've provided a few different takes on how to evaluate the die roll, that's interesting.
thanks!! I wanted to hint towards the totally open ended nature of tabletop that I love while giving some structure so the new player can see what they can expect mechanically. Do you think the principles/agendas notes are useful/beneficial?
Comments
Well, it signals to the facilitator that it's that kind of RPG, assuming the experienced facilitator in this scenario knows what that kind of RPG it is. Can't hurt!
I think it's super sensible advice to the player half of the game, though.
A totally mundane setup that turns out to be a totally bananas situation, nice! I dig that you've provided a few different takes on how to evaluate the die roll, that's interesting.
thanks!! I wanted to hint towards the totally open ended nature of tabletop that I love while giving some structure so the new player can see what they can expect mechanically. Do you think the principles/agendas notes are useful/beneficial?