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A jam submission

small guys and big guysView game page

brawling and destroying the city
Submitted by hakeem4321 — 6 minutes, 18 seconds before the deadline
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small guys and big guys's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#123.6253.625
Design#202.5002.500
Overall#202.6672.667
Adherence to the Theme#211.8751.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

You got a very interesting core mechanic here, very video-gamey (reminds me of batman arkham games and an X-box game I played many many years ago).
I can't imagine though actually playing this and keeping count of every hardness and size stat, seems too much information for few things actually happening.

To me you get points for using no dice in a miniature game btw.
Strenght=Size I guess
I didn't find rules to field weapons.

Submitted

Thanks for posting your game!

I have some questions about Keywords and Hardness Values:

1. Are there suggested Hardness values for terrain elements?  In your reference art you have a picture of the Rhino (seems like a great example of a Big Guy with Hardness 5), how would he stack up compared to common things like Cars, Ruined Walls, and Jersey Barriers? 

2. What counts as a Trap? Is that related to the Remote Explosive item?

3. How do you Carry an item to use it as a shield from slam damage? Does that refer to the Tools of the Trade items, or a small terrain like tires and manhole covers?

Developer

1-i was planning on doing so but i didn't have the time to do it, i'm planning on updating the game in the future so keep an eye for that, and for reference a car door/hood would be 2-3 hardness, a manhole would be around 4 and a sandbag would have a special rule that would make it have 3 hardness for purposes of defence but still have 1 hardness for every other use

2-yes, but i now realize that there aren't many remotely activated things in the game so that should be fixed in the future with me either removing the whole trap thing or adding more items to complement it

3-pretty much anything, even other models (friendly since i didn't add rules for grapping enemy units yet), and this is completly my fault as i hadn't established the terms used in the game but all of the rules apply to all units and objects, so you could for example slam an objective that needs to be destroyed against the wall to destroy it more quickly or as i said before use another unit as a shield or if you used any explosive item then it explodes hitting both units without needing an attack roll

Submitted

I really like the idea of the grappled enemies as shields! I'll keep an eye out for your future updates