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Cian's Gambit: A Seafaring Monster Hunting TTRPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Rank from 1 to 5 stars | #3 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- While the AI involvement here seems limited (or maybe even made the game more stereotyped?) the game itself has a lot of potential. Using an existing system would surely help it be testable in a quick period of time, but just simplifying the rules or creating a "quick start guide" could help a lot without any help from DnD. More examples of what a character, trade, or fight look like would also really help players get started and better understand the rules. Thanks for being part of Otter Jam!
- I like the idea of this game, but I feel it gets muddled in the rule making and I'm wondering if it would actually work and be playable as a tabletop game if it was tried. The rules have rule modifiers that perhaps overburden the path of each turn. The success of this submission is in the conversation with an AI to generate a set of rules for a game, and as a start here that is fantastic. I think an ongoing conversation with the AI to bring the ruleset in line after a few turnarounds, "can you simplify some of the turns", "can you compare this to D&D?" etc. So by pruning the rules here I think that would have kept the overall idea of the world and could have worked on the turn mechanics to make the fun obvious.
- I like the layout and thought of this idea a lot. I worry that it might be a bit complex, since there seem to be a fair number of variations -- while this makes sense, it feels like a bit of simplification could help -- or maybe regrouping. Weapons are a great example of this, and a challenging one since balancing variety and simplicity is always a challenge.
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Comments
I really like the setting, cool idea