Thank you for your game M in the middle !
As Tired Bunny told, I had the same difficulties with the jump on the flying platforms so I couldn’t explore the sky or the upper part. That was a bit frustrating, I wish I could join the Komona-like mini islands 😅
But I had a good time to explore the ground with the field of tulip, the pond of the frogs and other good little places to explore.
I’ll probably try again with trying to get more skill for my jumps.
This game look cute, but it desperately needs something like indicator where is “below” from game character (in older games it was done as circular pseudo shadow of the character), probably slightly slower moving platforms.
Overall I think it is still very good, especially graphics and humor from dialogues with Cayenne
Also, I think I found some runaway collision box and character can walk on air here
Thanks! It took an effort to try to populate the map with anything of worth with limited number of models. Yeah, i tried to use ray cast, but it wasn't good with non-flat surfaces, so i used boxcast, but i just don't get it, most of the times boxcast wasn't seeing any objects underneath, so i tuned it a little bit too hard. You are flying probably because of some bug with flying platforms parenting Pepper. Maybe it would be better if i would just cast two rays from legs.
I do not know what’s with low-polygon models, that i always think they ought to look “bad”, but it is evident, from your game, that i am completely wrong, because it looks very, very nice.
Unfortunately, precision platforms are not my cup of tea and i barely managed to reach the fourth platform, no matter how many times i tried. I am very sorry not to be able to complete your game; i wish i had more dexterity.
I am glad that you liked the models, gladly you don't see all the bad topology that went wrong while i was rushing to make them XD. Yeah, i tried to use character controller where you need to code most of the interactions, that's why platforming is pretty junky. Sadly i wasn't fast enough to fine tune or use different movement type. Thanks for the feedback tho.
Comments
Thank you for your game M in the middle ! As Tired Bunny told, I had the same difficulties with the jump on the flying platforms so I couldn’t explore the sky or the upper part. That was a bit frustrating, I wish I could join the Komona-like mini islands 😅
But I had a good time to explore the ground with the field of tulip, the pond of the frogs and other good little places to explore.
I’ll probably try again with trying to get more skill for my jumps.
Thank you for your work!
Probably wait for a month, i would regroup with my strength and release a big patch.
This game look cute, but it desperately needs something like indicator where is “below” from game character (in older games it was done as circular pseudo shadow of the character), probably slightly slower moving platforms.
Overall I think it is still very good, especially graphics and humor from dialogues with Cayenne
Also, I think I found some runaway collision box and character can walk on air here
Thanks! It took an effort to try to populate the map with anything of worth with limited number of models.
Yeah, i tried to use ray cast, but it wasn't good with non-flat surfaces, so i used boxcast, but i just don't get it, most of the times boxcast wasn't seeing any objects underneath, so i tuned it a little bit too hard. You are flying probably because of some bug with flying platforms parenting Pepper. Maybe it would be better if i would just cast two rays from legs.
I do not know what’s with low-polygon models, that i always think they ought to look “bad”, but it is evident, from your game, that i am completely wrong, because it looks very, very nice.
Unfortunately, precision platforms are not my cup of tea and i barely managed to reach the fourth platform, no matter how many times i tried. I am very sorry not to be able to complete your game; i wish i had more dexterity.
I am glad that you liked the models, gladly you don't see all the bad topology that went wrong while i was rushing to make them XD.
Yeah, i tried to use character controller where you need to code most of the interactions, that's why platforming is pretty junky. Sadly i wasn't fast enough to fine tune or use different movement type.
Thanks for the feedback tho.