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Pico-8 1K Space Game!!'s itch.io pageCompressed Bytes used
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Source Code (OPTIONAL)
x=60y=60v=0c=0d=0f=3l=3q=2b={}e={}pu={}pi={}h=0r=10pe={}li=3lr=30sc=0hi=0
cartdata(0)hi=dget(0)
for i=1,l do
add(pu,0)add(pi,0)
end
function pm(o)
o[4]-=1
if(o[4]<=0)del(pe,o)return
o[1]+=sin(o[3])*(3*(o[4]/30))
o[2]+=cos(o[3])*(3*(o[4]/30))
circ(o[1],o[2],o[4]/15+1,1)
end
function ce(ee)
for j=1,5do
add(pe,{ee[1],ee[2],rnd(10)/10,30})
end
end
function mb(o)
o[1]+=sin(o[3])*7
o[2]+=cos(o[3])*7circfill(o[1],o[2],1,8)
o[4]-=1
if(o[4]<0)del(b,o)
if(o[1]>128)o[1]=0
if(o[1]<0)o[1]=128
if(o[2]>128)o[2]=0
if(o[2]<0)o[2]=128
n=1
for m=1,#e do
if(de(o,e[n]))del(b,o)n-=1
n+=1
end
end
function me(o)
o[1]+=1*sin(o[3])o[2]+=1*cos(o[3])if(o[2]>128)o[2]=0
?"⧗",o[1]-3,o[2]-5,2
?"🐱",o[1]-3,o[2]-3,8
po={x,y}
if(lr<=0and ds(o,po)<8)li-=1lr=30
end
function de(bb,ee)
if(ds(bb,ee)<6)del(e,ee)ce(ee)sc+=10return true
end
function ds(o1,o2)
return abs(sqrt((o1[1]-o2[1])^2+(o1[2]-o2[2])^2))
end
::st::cls(1)?"space game!!",40,53,7
?"press ❎ to start",30,65,6
rect(0,0,127,127,7)flip()if(not btnp(❎))goto st
::s::flip()cls()
if(btn(⬇️))v+=0.4
if(v>f)v=f
if(btn(⬅️))d+=.02
if(btn(➡️))d-=.02
u=v*sin(d)x+=u
i=v*cos(d)y+=i
if(x<0)x=128
if(x>128)x=0
if(y<0)y=128
if(y>128)y=0
circfill(x-pu[l-1]*v/2,y-pi[l-1]*v/2,4,9)circfill(x-pu[l]*v,y-pi[l]*v,2,10)circfill(x,y,5,7)if(lr%5==0)circfill(x,y,5,5)circfill(x+sin(d)*2,y+cos(d)*2,2,6)circfill(x+sin(d)*3,y+cos(d)*3,0,7)r+=1
if(btnp(❎)and r>10)add(b,{x,y,d,25})r=0
pu[1]=u
pi[1]=i
pu[q]=pu[q-1]
pi[q]=pi[q-1]
q+=1
if(q>l)q=2
u=0i=0
if v>0then
v-=.1else v=0end
foreach(e,me)foreach(b,mb)foreach(pe,pm)if(lr>0)lr-=1
h+=1
if h>60then
h=0
if(#e<4)add(e,{rnd(128),0,0})
end
for i=0,li-1 do
?"●",i*8,0,7
end
?"score: "..sc.."",0,8
?"hi: "..hi.."",0,16
if(li>0)goto s
if(hi<sc)dset(0,sc)hi=sc
::_::if(btnp(🅾️))li=3e={}b={}sc=0goto s
?"game over!!",42,50,7
?"score: "..sc.."",42,58
?"highscore: "..hi.."",42,66
?"press 🅾️ to reset",42,74
goto _
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Comments
Hey, good concept and I like that cover art. The controls feel a bit awkward though, like they are in reverse, i.e. pressing the right arrow yaws to the left (relative to your forward motion).
Hey, nice entry.
I'll admit, the controls threw me for a sec coz I assumed UP was thrust
(but then I read the instructions, like I should've done originally!)
With regards to the cart label - this should be easy to sort.
In PICO-8, just do CTRL-7 at any point while the game is running to capture an updated label.
(then just SAVE and re-EXPORT / upload and you should see the updated label image) 😉