Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Pico1k *PONG* (/ˌPˈico1:KONG/)View game page

~6mins/hard/1024chars
Submitted by Cerbyo — 1 day, 14 hours before the deadline
Add to collection

Play game

Pico1k *PONG* (/ˌPˈico1:KONG/)'s itch.io page

Characters/Bytes used
1024

Source Code
x=54y=124🐱=0😐=0s=0❎=54♪=1✽=0⧗=0q=62w=13k=0j=1h=0d=1o=0i=rnd r=rectfill

_set_fps(60)::g::b=mid(.125,atan2(q-x-8,w-y-8),.375)n=mid(.125,atan2(q-❎-8,w-♪-8),.375)p=1+s/7a=i(9)e=1+s/7

if(btn(0)and x>1)x-=1.3🐱+=1/90else 🐱=0

if(btn(1)and x<110)x+=1.3😐+=1/90else 😐=0

if(x<1)x=1

if(h>40)h=40

if ⧗<=0and j<0then

if(a>=.02)d=1else d=-1⧗=3o=28end

if(⧗>0)⧗-=1

if(q>(❎+8))❎+=e*d

if(q<(❎+8))❎-=e*d

if(❎>109)❎=109

if(❎<2)❎=2

if(q>124)q=124k*=-1?"\ag0"

if(q<3)q=3k*=-1?"\ag0"

if w<5then

if(q+2>=❎ and ❎+16>=q-2)w=5h+=1j=-(p+h/15)*sin(n)k=-(p+h/10)*cos(n)?"\a00#0c"

end

if w>123then

if(q+2>=x and x+16>=q-2)w=124h+=1j=(p+h/15)*sin(b)*(1+🐱+😐)k=(p+h/10)*cos(b)*(1+🐱+😐)?"\af-1"

end

if(w>128)w=63q=i(121)+5j=.5k=i(s)-s/2✽+=1h=0?"\a00#.dc"

if(w<0)w=63q=63j=1k=i(1)-.5s+=1h=0?"\a<<gat-9-gat"

q+=k

w+=j

cls(14)r(1,0,126,127,1)r(x,y,x+16,126,11)r(❎,♪,❎+16,3,8)?"★▒★",❎-3,♪-2,8

?"☉+☉",❎-1,♪-1,7

if(o>0)o-=1?"☉ ☉",❎-1,♪-1,8

?s,6,5,11

?✽,118,118,8

?"●",q-3,w-2,9

if s>9or ✽>9then::_::cls()?"◆"..mid(0,s-✽,10).."/10",50,61,8

flip()goto _ end

flip()goto g



Pico1k *PONG* (/ˌPˈico1:KONG/) ~6mins/hard/1024chars

Controls (p0 1/2):
-arrowkeys left/right to move side-to-side
-enter/p for pause/reload; ctrl+r quick-reload; sidebar for fs

The Story so far...
You lost your head in the war of 1812. Fortunately, the wiki of the future was poorly edited and you were able to resurrect due to the erroneous nature of the parallelograms wHO PLAN TO DESTROY THE WORLD!

Takeup arms once again, for the last time, in the first-ever epic battle known simply as *PONG*.

Gameplay:
Defeat the parallelograms by getting your timeball through their defenses 10 times. If they get theirs through yours 10 times...well then that's bad and time will forever render as slow as blender 2.0.

Score is '(score-enemy_score)/10'. A max-score of 10/10, and min-score of 1/10 may be achieved. Rendering time()<=blender_renderspeeds will yield a zero; SO SAY WE ALL!

The score to beat is 8/10. Post your best in the comments.

Techniques/Tips/Mechanics explanations available, and formatted, on the gamepage:
https://cerbyo.itch.io/pico1k-pong-pico1kong-6minshard1024chars

Leave a comment

Log in with itch.io to leave a comment.

Comments

No one has posted a comment yet