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A jam submission

GreenhouseView project page

Low-poly greenhouse made for picoCAD jam #144
Submitted by Gabriel Pando — 1 day, 11 hours before the deadline
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Greenhouse's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.5094.509
Concept#34.6324.632
Technical#54.3684.368
Visual#84.5264.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Meets limitation?

Yes

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Comments

Submitted

Absolutely beautiful use of transparency!

Submitted

Love this!

Submitted

This is a remarkable example of not just technical skill, but also visual communication. Take, for example, the rack of potted plants. There is so little to work with in terms of pixel resolution that it seems like it would be impossible to convey what it's supposed to be -- and yet it's readily apparent at a glance. The rest of the objects also have this kind of elegant simplicity, and you managed to use every shape primitive in a way that they all fit well together. Great job!

Submitted

The deetails are very well done. Good work!

Submitted(+1)

not sure why this gives me a kind of ... PSO/dreamcast vibe but I really like it, great work on transparent textures! I also appreciate the turnaround of the various bits, very nice

Submitted(+1)

Your greenhouse is really cute!!  I really appreciate that you showed the other models separately too.  That tree?  Absolutely lovely T_T

Submitted(+1)

Real low poly moment here, nice way of using primitives.

Jam HostSubmitted(+1)

Cool idea! And I appreciate the single renders of each component. You really packed a lot in a small space!

Submitted(+1)

Very cool, you've met the limitation in a creative way!