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Half Blade's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Td0fTJZNzkWFyHZ-i_JyJOwEObjmxzjTb5YaCB-F9rg/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Half-Blade is a physics-based action game about transforming into a sword and building up as much momentum as possible to deal with your enemies.
Controls:
Move: WASD
Sprint: Shift
Transform: Left mouse button
Please explain how your game fits the theme:
A weapon is useless on its own—it needs a skilled wielder to unleash its true potential. In this game, you are the weapon, but with a twist: you must strategically transform at the right moment to maximize your power, balancing invincibility as a sword with vulnerability as a human.
Is there anything you'd like the judges to pay particular attention to?
My personal goal for this jam was to learn 3D modeling in blender, Before the jam I just knew the basic controls and how to navigate the program but I never finished an actual model.
Therefore there is a lot of room for the artstyle to improve and I would love to have some feedback on this.
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