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You Have One Shot's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1a11gkbHk4sm_EPatDFJQ35H7Tc6ehGbAtm3kSpZiubo/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The bullet is controlled with mouse movements, the player must interaction with the level through hitting enemies or interactions in order to complete the level.
Bullet Simulation: The bullet is constantly moving forward, so the player can only control the rotation of the bullet.
Bullet Interaction: The bullet will have different interactions depending on what is hit, it will kill an enemy, trigger a button or bounce off a wall.
Bullet Teleportation: The bullet can enter pipes to reach new areas of a level.
Decoy Enemies: These enemies do not need to be hit to complete a level, and only exist to draw the player away from the real enemies.
Shielded Enemies: Bullets bounce off shielded enemies, this action deactives the shield however leaving the enemy open to being hit.
Motion Detectors: If the bullet hits the blue beam of a motion detector, it is game over. This gives the player an obstacle to avoid at all costs.
Please explain how your game fits the theme:
The game fits the theme by allowing the player to be the weapon by controlling the bullet as the main gameplay interaction in the game.
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Comments
The game is very slow, I need more action!