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A jam submission

Eternal BladeView game page

Sacrifice the wielder to save the blade.
Submitted by BifrostGames (@BifrostGamesDev) — 11 hours, 16 minutes before the deadline
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Eternal Blade's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1zjTeOjho5ybUgabLkFJdvdTrM4i8631OWLiW3k0VPKc/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Explore an infinite procedurally generated dungeon as a sword whose wielders are replaced after they fall in battle. The sword is damaged by colliding with enemies and the wielder is damaged by enemy attacks. The player has the ability to swap health between the sword and the wielder. When a wielder falls, the run is continued from the start of the last dungeon. When the sword breaks, the player can choose to sacrifice the wielder for a full health boost.

Please explain how your game fits the theme:
Many mechanics are designed around the player being the sword and not the wielder. The player health mechanics are built around balancing health between the weapon and the wielder, in addition to sacrificing the wielder to continue the run as the same weapon with a new wielder.

Is there anything you'd like the judges to pay particular attention to?
I am mainly interested in how the game feels to play, as I was my only playtester.

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Comments

Submitted

Nice presentation.

Submitted

Neat game! It's cool that you got procedural generation to work. The low gravity jumping is fine but I wish there was a button to make you fall faster.

I like the lighting system and the darkness adds atmosphere. It would be nice if the exits of each level were indicated a bit more clearly though.

Liked it overall, nice submission!