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A jam submission

KudzuView game page

Game about being a vine and stuff
Submitted by fivebalesofhay — 8 hours, 7 minutes before the deadline
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Kudzu's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1TzPEEtGQAdKPkZJT-RVrvLR97vqGIDaTaY4MzdF_qWI/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You are a living bioweapon, a genetic amalgam of plant DNA sent to blanket a nation in vines. You need water to grow, and capturing the sources of water (fire hydrants) on each level lets you grow faster. You win once all water sources are controlled.

WASD or right click + drag to pan the camera

Zoom with the mouse wheel

Left click to place vines

1-4 to change the vine type

When a vine is placed on an enemy, that enemy will be constricted and damaged. Grow your body to envelope and destroy them. Vines severed from the heart will die.

Basic vines are cheap but simple. Thorny vines are tough and deal greater damage. Eye vines allow you to see further. Toxic vines create clouds of poisonous gas.

There are 4 levels total, plus a tutorial. There are two types of enemy; one with a flamethrower that attacks in close range, and one with a gun that attacks from further away.

Please explain how your game fits the theme:
You play as a constantly growing vine that spreads across the map and uses its body to kill enemies. This sets it apart from other grid-based RTS games in that the structures you build need to be wielded as weapons; and these structures are also your body.

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Comments

very fun and i love the music