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A jam submission

Biohazard CrisisView game page

You are the bioweapon. Survive a series of intense lab tests and prove your strength.
Submitted by Pusio — 1 day, 1 hour before the deadline
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Biohazard Crisis's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1f5fajR0Mqwpf8avhD1hTDik2IQx6zHiwSwh93HRNnsY

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The player is a bioweapon with the ability to take over the bodies of enemies. The controls are explained in-game during an interactive tutorial. There are several different enemy types with various weapons. Defeating enemies grants experience, allowing you to upgrade your abilities.

Please explain how your game fits the theme:
The theme is rather self-explanatory.
Other than that, if you find the volume too loud (or too quiet), there is a settings menu in the top-left corner of the screen. Just click the [>] button.

Is there anything you'd like the judges to pay particular attention to?
Please keep in mind that during most stages, the player is not required to kill all the enemies. So, if you happen to find a baby red panda, remember that you don't need to kill it. There is no reward or penalty for this; I just don't enjoy killing it.

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Comments

Submitted

GARRY NOOO!!

Submitted

We basically had the exact same concept for our game jam submission! Lots of fun to see a slightly different interpretation of some of the same ideas :)