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Red Moon Rush's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Q7-cmMdUNzfsXc_8sKHs6LVI39kTDxroVILcSSDdn1c/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Players control a gun that must shoot downward to propel itself upward. Each shot consumes ammunition, and players must manage their limited resources wisely. The game features multiple types of upgrades, including different weapons, increased ammo capacity, and propulsion enhancements. On descent, players collect money, which can be used to purchase these upgrades. The higher the player gets, the more challenging the obstacles become, including enemies, limited ammo pickups, and environmental hazards like helicopters flying across the screen.
Please explain how your game fits the theme:
The theme "You Are the Weapon" is directly integrated into the Game, as the player does not control a character but rather the weapon itself. Unlike traditional shooters where the gun is a tool for a character, here the gun is the protagonist, and its firepower determines movement and survival. Every shot serves both as a method of propulsion and as a limited resource, reinforcing the idea that the weapon is the key to success.
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