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A jam submission

HydrargyrumView game page

2d Physics Platformer where you control a mass designed as a learning weapon.
Submitted by Neildmac — 1 day, 17 hours before the deadline
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Hydrargyrum's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vSkbAOxH-3YExvpzYzvQg60LZQ9q6Gcyzb_656tB-FTvMA0BsQrTJyC0d9-uPCYxF5jMF1g3VYVTvnP/pub

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The game is a physics based platformer where you, as the Amalgam, were created as a weapon in the Ascendancy Labs. The same place where you now have to escape while dealing with puzzles, events and enemies within the complex.

Controls
Move Left/Right - A D
Interact - E

Toggle mass attaching - Spacebar
Selected ability Primary - Left Mouse
Selected ability Secondary - Right Mouse

Mass Cast [Select] - 1
Mass State [Select] - 2
Stoic Structure [Toggle] - 3

More Details in the GDD.

Please explain how your game fits the theme:
The player must use their own mass to deal with situations within the lab, either by seperating it from the main mass, or expending it. Environment interactions show the 'weapon' part further.

Is there anything you'd like the judges to pay particular attention to?
Nothing in particular. The game speaks for itself.

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