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A jam submission

Forged ArenaView game page

Weapon building coliseum auto battler
Submitted by Simply In Dev (@SimplyInDev) — 7 hours, 53 minutes before the deadline
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Forged Arena's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1-Eei_vx2XLO-VN8eOCAdu1eG4wIs2qQUPRkic5z1lmI/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
In Forged Arena you are the weapon who has been dropped into the auto battler coliseum where to win is to survive. Change your parts to turn yourself into the ultimate weapon in order to win 10 battles in the coliseum.

Each fight will take place autonomously. You have to wait for the cooldown in order to swing your sword, and that cooldown is reduced by the total speed of your weapon.

At the end of each round, get rewarded with a choice of one of a new weapon part type.

These come in the form of 5 different parts of the weapon, the blade, guard, grip, pommel, and gem.

Each of these parts come with unique stats.

-Power (Increase power of attack)

-Speed (Reduce attack cooldown time)

-Luck (Increase chance of a lucky hit)

-Crit (Increase chance of crit, dealing double damage)

-Parry (Increase chance of blocking damage)

Some of these weapon parts also can trigger special abilities at different times like, slowing down the enemy, healing yourself, or dealing extra damage to the enemy just to name a few. These triggers can also vary from getting a lucky hit, to a successful parry, even to taking damage.

Please explain how your game fits the theme:
My game fits the theme in a pretty straightforward way, but hopefully it is unique as well. You literally are a weapon, fighting in a coliseum, but you can change yourself around to make some unique and weird looking weapons.

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