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A jam submission

ExtraTerrestrial TakedownView game page

In ExtraTerrestrial Takedown stealth is your main priority. Get the Alien boss and assassinate him before they find you.
Submitted by The Foxy Otter — 6 hours, 50 minutes before the deadline
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ExtraTerrestrial Takedown's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1iDaVlcUArT0Uw9q0ezPWY7zeVJ5JpU4dby4H4FgcLj4/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
ExtraTerrestrial Takedown is a 3D game where stealth is your main priority. You must find and assassinate the Alien boss before his guards find you.

Please explain how your game fits the theme:
“You are the weapon” is interpreted in this game by the main character, the Ninja you play as. Ninja’s are a master of stealth and takedowns, they easily get in and get out. Even without tools, ninjas are deadly and do not need actual weapons to accomplish their mission(s). The ninja himself is a weapon to be utilized in humanity's last defense against the alien invasion. Aboard their ship, you must take out the Alien boss to gain back control. Assassinations are your friend and the only way you can get the advantage.

Is there anything you'd like the judges to pay particular attention to?
Overall gameplay as this is my second game ever made without tutorials or guides. Any feedback would be appreciated, the more the merrier. A like and dislike would be great too if possible so I know what I am doing right and what I can improve on.

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