Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

LightbringerView game page

Light is your life and your weapon
Submitted by kevinpfeifle, LauraPfeifle — 48 minutes, 51 seconds before the deadline
Add to collection

Play game

Lightbringer's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1pttFPOiSu6dH11pyhwbVBTZyHUGvoZuBRxEY7RKVH2E/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Details:

You are the last Lightbringer (Wick) left to restore the world back to light. You hold within you the light to defeat the darkness. Your mission, to illuminate/revive the now dashed holders of light. Avoid/eliminate the darkness while keeping your light aflame and defeat the darkness harvester. The catch is, you only have so much light, and limited replenishment resources, so you must think strategically on when to use your light to defeat enemies.

Controls:

WASD - Move

Shift - Sprint

Space - Jump

LMB - Attack (Hold W to do an upward attack, or hold S while falling to do a downward "bouncing" attack)

RMB - Produce Light (Use this to light Lanterns, Beacons, and to stun Lightbugs so you can collect them!)

Alternatively, if you prefer you can use the Arrow Keys for movements, and E for Attack and Q for Produce Light.


Gameplay notes:

You consume light whenever you perform an action with LMB or RMB. For every 5 light you consume, you take 1 damage. You have 5 health. When you are at 1 HP you cannot consume your last mote of light, so use your light wisely! While standing in a light source, such as a lit lantern or beacon, you do not consume any light whenever you perform an action with LMB or RMB.

Be careful, it is very easy to get lost in the combat and suddenly run out of light! If you die, you will be sent back to the beginning of the cathedral, and all enemies will respawn unless you managed to the light the beacon in the room (if it had one). Make sure to grab the motes of light dropped by enemies and to make use of the lanterns scattered about the dark cathedral. If you find a beacon, you can light it once all the enemies in the room are dead. Standing near it will restore your light!

Please explain how your game fits the theme:
Our game fits the theme of "You are the weapon" because you play as an embodiment of Light fighting against manifested shadows. Light drives back the dark, so you are literally a weapon against it. However, since you are in an area where darkness has consumed everything, only your light within remains. You have to be careful not to give up all your light or you will be consumed by the same darkness you fight against.

Is there anything you'd like the judges to pay particular attention to?
The novel way in which we tied lifeforce to attacking and interacting with the game. Also, we are very proud of our artist who capture the feeling of uneasiness and showed the corruption of darkness through the art assets.

We just had one programmer and one artist (our third team member acted as product manager of sorts), so we had a couple places where we ran out of time, such as with the final boss at the end. Despite that, we are happy with our submission and hope that you enjoy it!

Leave a comment

Log in with itch.io to leave a comment.

Comments

No one has posted a comment yet