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Sentient Edge's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1dMR1QEl3k0w5pcw4Irm3zjVLuULtn3D-dmgJ235kkEw/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Take advantage of hapless heroes to increase your strength until you can defeat death itself in this Incremental Action RPG.
Use the mouse to force your hero to move around, and click to make them swing you
Defeat enemies to gain gold and find a shop to buy upgrades. You'll find more upgrades as you explore
Kill all enemies to clear that node, clear all nodes to proceed to the next section. Just follow the path to find the next node.
You will heal any time you return to the map
Be careful, if your hero dies, you'll lose any upgrades you purchased for them, but you'll keep your upgrades. A new hero will come and find you eventually...
Move into the edge of the screen to exit an area. If there are enemies left, it'll take ~2 seconds to run away.
You move slower and take more damage while attacking and waiting for your attack to recharge, so avoid spamming attack.
You can fast travel between shops by using the arrow icons.
While on the map, you can click the bottom bar to see a breakdown of your current stats.
Please explain how your game fits the theme:
Rather than being the hero with a sword, you are a sword with a hero. When you die, you lose your hero, and lose all your hero upgrades. Within the lore of the game, a new hero comes across you, and is drawn to you much like the one ring. You then take possession of the hero and use them to do your bidding.
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