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A jam submission

PeakfallView game page

Peakfall is a platformer game where you play as an ice cube trying to save a town from a fiery fate.
Submitted by skedaddlr — 11 hours, 57 minutes before the deadline
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Peakfall's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vTVe8uoO6B6qzOTHia46VsLrwyT1pG0y18N-cRZxlPihSMV7ElugpsnUW1PMGvXzPI7GV52zV9cIZqM/pub

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Peakfall is a pretty short platforming game where you are an ice cube creature tasked with scaling Mount Khione in order to lead away a fire monster with some ice picks, your brain, and... well... yourself! The whole game is probably only about 20-30 minutes in a casual playthrough, but speedrunning could be closer to 10 minutes if you use the right strats.

Please explain how your game fits the theme:
Icicle rolling is a major feature in the game, and you can use it to move faster and break through walls. Also, using your durable body to protect you from the blast, you can use mines to launch yourself to previously unreachable places.

Is there anything you'd like the judges to pay particular attention to?
Just know that this game was made for fun, and only about 30 hours were put into this (as well as this being my first time making something in a game engine). Not saying this to draw attention to my game, just simply explaining why it sucks so badly c:

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Comments

(+1)

I KNEW SKEDADDLER FIRST!!!

Developer (1 edit)

My #1 fan