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A jam submission

Weapon CrawlView game page

Submitted by Ragtag Goblins — 4 hours, 2 minutes before the deadline
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Weapon Crawl's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1gw0dMsq1A2wryEVWyBhPLkj5eUhHJW7jMEGjCdErR8Y/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
- Move with WASD
- Hit enemies with your blade.
- Avoid getting hit on your hilt.
- The goal is to kill all enemies.

In time we want to make a complete roguelike with the possibility to find upgrades and also to find new armaments to control with different stats and hit boxes.

Please explain how your game fits the theme:
You control a weapon in a dungeon crawler roguelike. You quite literally are the weapon.

Is there anything you'd like the judges to pay particular attention to?
Multiple members of the team had unexpected personal issues, thus development time was cut down and another member was hindered in trying to do their work. We have learned from these issues how to better communicate with one another and how to adjust our work around such obstacles. Our work is not the finished product we had envisioned but we believe we accomplished the core aspects of what we wanted to create which we can build upon in the future.

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Comments

Submitted

Basic functionality is good. Liked the couple enemies seen. Promising start