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A.R.M.A. Project's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1hdyrvpSjCnOdsI6bCCX050tnqTekb75B1zXLstxyklg/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A.R.M.A. Project is an action-platformer where the player traverses 2D levels while constantly swapping weapon movesets, which are obtained by defeating common enemies.
CONTROLS:
Keyboard
A to move left
D to move right
S to interact with form-changer
Spacebar to jump
P to open the pause menu
Mouse
Drag the cursor to aim
Left Click to shoot
Please explain how your game fits the theme:
In A.R.M.A. Project, your player character is a human-like swiss knife of a weapon, built to copy enemy guns and blades. A.R.M.A. is an acronym that stands for Adaptive Robotic Mechanized Artillery. “Arma” also translates to “weapon” in Latin, Italian, Portuguese, and Spanish.
Is there anything you'd like the judges to pay particular attention to?
This was the first experience with game development that everyone in the team had. We're looking forward to join another gamejam in the middle or end of the year. Any feedback on what we perhaps should've prioritized would be great.
We're also proud to inform that, save for the SFX, all of the assets in this game were tailor-made for this game. Nothing repurposed, nothing taken from elsewhere, everything done since the start of this jam. It was tough but worth it.
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Comments
it was very fun, the mechanic is interesting especially with the katana/samurai weapon that allows to "rebound" on the drones. it adds some depth to the swapping. the music was great, the player sprite changing with the weapons was a nice touch too.
Nice job!