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Hijack's itch.io pageLink to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1Ei_aGXZpVEusOZaYVgaWNb_Wd7ryt_8h/view?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The story is the player is a bioweapon and has to escape a complex through stealth mechanics. These mechanics include "possessing" guards which the player can then use to ram into breakable walls, walk through other guards field of view and is forced to 'be normal" if it triggers the "be normal minigame". The player can also use themselves to ram into walls and just avoid the other guards field of view. However, the player must possess a keycard guard to get through a keycard door.
Please explain how your game fits the theme:
The game fits the theme by having the player "possess" another guard so they "become" the weapon, they sneak past other guards and trick the other guards through the "Be Normal Minigame" through "possessing/becoming" the guard. The guards can be used to ram into walls to break through certain areas and the player can "possess" keycard guards to access through keycard doors.
Is there anything you'd like the judges to pay particular attention to?
The "Be Normal Minigame" , when the player is possessing a guard and goes into another guards field of view and triggers the dialogue
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Comments
It was really fun I had some trouble with hijacking enemies on level 5 and the camera was a little Janky in some places but I beat it and had fun. I love the idea and can't wait to see what's next