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Magnolia's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/19s_8dIVCxvDXMIqNkp5174Wkj0UOOOFsl2wVfmIX0Jw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The player solves a series of puzzles, based on correcting the documents that arrive at your desk as a copywriter. Each document gets harder to correct as you progress and the importance and stakes of the game get higher and higher. (We only implemented 1 out of the 3 stories as we ran out of time)
Please explain how your game fits the theme:
Books, writings, and letters over hundreds of centuries have been just as effective as weapons to make change in the world, good and bad. The pen is a weapon, one that we can wield with great power and make change in the world.
Is there anything you'd like the judges to pay particular attention to?
The post it notes! It was so hard to get them to work and trigger the changes on the paper~
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Comments
love your take on the theme! would like to see the game when its finished if possible :) my suggestion is to at least give a contrast to the dialogue box at the start, such as making the text dark like black to contrast the blue background so that it will be easier to read the text- and perhaps a contrast on the character name and their dialogue as well. other than that, amazing job on the game! great to see unique takes on the theme such as this as always.
Unironically, I really enjoy proofing documents. This scratched the itch. The art was really well done and the writing of the document read very professional (with some edits, of course). The highlighting text and the stick note looked great and felt very natural. The choices had some humor which was nice (even if some of the choices were blatantly obviously the wrong choice, it would be fun to choose them to affect the result of the catastrophe meter / see the effect on the story. Nicely done!