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Body Shop's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17qqG8-IWroHNcg98Lsxij1Vjh1Gvj6Sd2CeO-bIhztA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
3D Platformer with 4 levels. The 4th level is 5 waves of enemies (beat them all to finish the game). Each level gives you a new mechanic.
WASD - move
Mouse - camera look
Left Click - short ranged attack
Right click (hold) + Left Click - Long ranged attack (unlocked on level 2)
Space - Jump (Double jump unlocked level 3)
Left Shift (while in air) - meteor crash (unlocked in level 3)
ESC, P, Tab - pause
You get 3 hits per life, if you die you can choose to restart the level. All of your attacks consume "Fuel", if you have no fuel you can't attack. Replenish fuel by picking up the yellow cubes in the levels
Please explain how your game fits the theme:
You play as a combat robot built to become The Ultimate Weapon. Each upgrade is changing a part of your body to become more deadly. The game follows a weapon research project going through different stages of testing to see if she really is The Ultimate Weapon
Is there anything you'd like the judges to pay particular attention to?
If you move your mouse without pressing WASD you can see the character's cute face :> She makes an angry face when holding down left click
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