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A jam submission

Bread is not a weaponView game page

Short bread-themed platformer made for a Game Jam
Submitted by breadpan — 33 minutes, 24 seconds before the deadline
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Bread is not a weapon's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1RKGhk9Ix-PXZde40XGf8cxifY9idEVrERp6aZvO5Lww/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A short and simple platformer, W to jump, AD to move left and right. The goal is to collect ingredients to "bake" the bread with new upgrades.

Please explain how your game fits the theme:
The player decides how the bread becomes a weapon.

Is there anything you'd like the judges to pay particular attention to?
As this is my first game jam, I was very limited on time so certain things like art and music were left aside, as well as certain additions like new enemies and new upgrades. But my main issue so far is optimization. With the short amount of time, I had a number of extra variables and functions that serve little purpose. Is there any tips on optimizing games in such a short time, especially 2D games to make it run smoother? Preferably if they are general optimizations that any game engine could use, or in Godot 4 as that is my current game engine.

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