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BattleBounds's itch.io pageLink to your Game Design Doc on Google Drive.
http://x
Have you checked that your GDD is publicly accessible ?
no
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
a action platformer fps game
Please explain how your game fits the theme:
This game perfectly aligns with the theme "You Are a Weapon" because:
You Become the Bullet – Instead of controlling a character, you literally transform into the bullet when you shoot. This means the player is not just using a weapon but is the weapon itself.
Control the Bullet's Speed and Direction – After firing, you take full control of the bullet, adjusting its speed and movement in mid-air to defeat enemies and solve puzzles. This adds a unique twist where precision, timing, and strategy become key mechanics.
Weapon-Based Movement & Challenges – Since you move by shooting and becoming the bullet:
You must navigate through obstacles, dodge hazards, and maneuver tight spaces.
Puzzles might involve activating switches, breaking barriers, or hitting multiple targets in one shot.
Combat requires choosing the right angle and speed to hit enemies effectively.
Skill-Based Gameplay – The game challenges players to master movement and aiming, making every shot a critical decision. Players must think ahead to land safely, hit the right targets, or even chain shots together for advanced strategies.
By making the player the bullet, your game uniquely captures the theme "You Are a Weapon", blending fast-paced action with puzzle-solving in a creative and engaging way! 🚀💥
Is there anything you'd like the judges to pay particular attention to?
speed running
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Your entry has been disqualified for not including a game design document