Using Conway's game of life for spreading was really cool! I wish I could have used my blocks to affect skeleton growth, and then maybe "winning" could be eliminating all the skeletons?
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Death to Conway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #423 | 3.000 | 3.000 |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #943 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
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- Clever little concept with a coherent art style! Sadly as it stands you can easily end up in a perfect safe situation where you can infinitely grow your score.
Did you include your Game Design Document in your downloadable files?
No
Tell us about your game!
"Death to Conway" - Where Strategy Meets Survival!
Dive into a world where the undead rule, guided by the enigmatic patterns of Conway's Game of Life. You're pitted against relentless hordes of skeletons, each moving in a complex, ever-evolving pattern.
The goal is to avoid the spreading of skeletons that move in a pattern like that of Conway's Game of Life
Did you remember to include your Game Design Document?
No
Is your game set to Public so we can see it?
Yes
Extra Notes
I know this isn't winning any awards, but me submitting this isn't about winning anything in particular. It's more about the principle.
I'm getting back into game development and decided to learn godot. I also gave myself a goal to release a game this year on Steam. Doing this was mostly meant to be a learning experience for me.
Thank you for taking the time to look at this game. If you have any feedback, please send it my way.
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