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A jam submission

Polymorphic CastleView game page

Build a weirdly shaped castle to protect yourself!
Submitted by lynthical — 8 hours, 7 minutes before the deadline
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Polymorphic Castle's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#8043.0003.000
Theme#13302.0002.000
Cleverness#14712.0002.000
Artistic Style#20811.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I couldn't get the towers to stack on each other like the how-to-play suggested. Perks for having a how-to. Cool in concept for having more of the paths reveal each round. Some sound effects would've made it more engaging.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes, here's the link in case: https://docs.google.com/document/d/1T1blZjIT5-BEUTHIhfXoUgzi6eIZRQqvwtug3NV_xdc/edit#heading=h.k2hqrk99qjg6

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Mechanics:
There is procedural generating paths for the enemies to walk on. This is the thing I am most proud of as figuring out how to create different snaking paths without them colliding was time consuming. The paths can go straight turn direction or even go up adding to its complexity.

The player is able to place towers on top of other towers or on the sides of them. There are 3 different attacking towers, blue, red, and purple (all three are projectile towers). Blue is a basic tower with no bells and whistles. Red removes any blue protection enemies have and with the Fire and Ice augment slows enemies. Purple explodes damaging enemies in a sphere and is able to damage purple protected enemies unlike the other towers.

There are several different augments (would have added more if I had more time) that change the players stats and add effects to towers.

Controls:
WASD to move the camera around
Right click and drag to rotate the camera
Left click to place down towers
Bottom left is the button to open the towers menu
Bottom right is the button to build paths, start rounds and speed it up/slow it down.
Top right is just a button to put a house in the middle of the castle


Really wish the lighting from the godot editor transferred to the web page but it didn't :(

Extra Notes
Wish I had more time to work on it. Thank you for hosting this game jam as it was a lot of fun to participate in!

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