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Cratershade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a fun platformer, I really like the art style and the presence of the sun beams makes for an interesting challenge. The tutorial tips that appear as the player proceeds are really helpful, and it feels like the early play experience has been well thought out. My main feedback is regarding the ingredient mixing. It feels really frustrating to need to go all the way back to the beginning to mix up potions. It would be helpful if the cauldron could be accessible from multiple locations or through a different mechanism.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The player controls a lizard explorer that has applied to be in the guild of explorers.
The player’s town, built deep underground, protects its inhabitants from the scorching sun that has burned the planet's surface.
The player has to make an expedition to the crater and collect ingredients.
With collected ingredients the player makes magical potions that help with navigating new areas of the world.
Extra Notes
Tile set by Iphigenia Pixels
https://assetstore.unity.com/packages/2d/environments/2d-platfrom-tile-set-cave-61672
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Comments
Cool platformer, love the characters style, as well as the general flow of the game. The potion mechanic works well, and helps add variety the the exploration.
I will say that I felt the movement was a bit too quick, mainly when air strafing after jumping, which I feel like helps you skip entire sections and could make the player miss some items.
Overall great submission!
Thank you! The level design and character movement really could've used more work, but with the limited time and our personal lives it was a challenge to get everything done in time.
You guys really pulled it together in the end, really isn't much time when you think about it. Still very impressed with what your team has submitted in that time, I encourage you guys to keep working on it!