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Flashlight Fright's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Fairly simple but effective art, interesting soundtrack and SFX. Very interesting gameplay with many ways to approach it. There is either no or no clear death, which is a bit confusing. The themes are incorporated in a nice way using both for gameplay and abstracting alchemy into adding effects to your light. having the Intro room on the start of every day is a bit confusing, but works for testing purposes. Some more polishing and this is perfectly done .
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You explore a musuem in the dark while fighting enemies and collecting relics. During the day you can use the relics to change your flashlight. A main point of strategy is upgrades on visibility or upgrades on damage. In order to beat the game you must equip 1 specific relic to fight a boss.
Extra Notes
Thank you very much.
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