Hi Matt.
You are right. Unfortunately I could not deploy to itch.io before the deadline. I understand this means the game will be disqualified.
I'm sorry for the inconvenience,
And look forward to being more prepared next time.
Criteria | Rank | Score* | Raw Score |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Did you include your Game Design Document as a Google Drive link?
No (it was said on discord to link a googledoc, so i did)
Seriously... did you include your Game Design Document?
No (it was said on discord to link a googledoc, so i did)
Is your game set to Public so we can see it?
Yes, but it's yet unlisted
Tell us about your game!
It's a top down beat-them-up, with crafting mechanics.
You play as a Raccoon miner who found a book of alchemy in a cave. He founds himself trapped, refuses to go without having made gold. Spirits of the cave try to bar him from succeeding.
basic controls: WASD or arrows to move, left click to attack
crafting: Q and E or mousewheel to change recipe, spacebar to brew, right click to use
Extra Notes
Early submit for GDdocument, and for the sake of familiarity with the process. Game to be deployed later
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