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Cursed Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I didn't quite understand the gameplay. drinking the crafted elixir seemed to do nothing. it would also have been more fun if it crafted different elixirs depending on the ingredients. this seemed to just craft the same no matter what.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Cursed Forest is a dark themed game played in foggy forest in which you can collect ingredients for crafting elixir. You will need those to cure your body from the shadow that is taking over but be prepared if you aren't a good alchemist those elixirs will damage you more!
You should keep your eyes open for enemies which will follow you or your noises that you make by throwing things or making a fire.
If you manage to cure the shadow the light will guide you to your goal.
To keep the player engaged enemies and collectables will be continuously spawning till the shadow is taking over or is cured.
Extra Notes
In this game there are a lot of system that are mostly synergise together which probably some of them doesn't even get recognized and because of that i prepared a example for you:
Every now and then a random enemy will make a sound which will increase your heart rate if you're in range.
With higher heart rate your transmutation will raise faster because of the blood flow. This transmutation can lose you the game if it hits 100% but also is lowering the visibility dependent from the percentage.
By increasing your heart rate the energy consumption is rising too which will slow your movement.
Another thing is with a higher heart rate you could make noises (random trigger) like breaking a branch. In a specific distance those noises will engage enemies which will follow the noise. And if you get caught by enemies your heart rate and transmutation will increase.
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Comments
I like the stealth style of this game. Having to avoid all the plague doctors along side trying to cure the shadow meter allows for the player to focus on multiple threats rather than simply just running away. Under you Extra Notes sections you mention a few mechanics that may not be recognised. I did not notice them in the game, but if they were to be more balanced and effective I think they will add a lot more to the difficulty of the game, and add more threats for the user to try and control.
I didn't really understand the elixir system at first, but I understand what the goal of them are meant to be.
One critique I have is that the game in terms of movement felt a bit directionless, as in at first I wasn't really sure if I am meant to heading in a certain direction or just wonder around to find materials.
Overall, great work! I really enjoyed the art style and UI elements, they are really consistent with each other and suit the theme perfectly. Awesome job!
Thank you for your feedback!
You’re right if i could balance out those mechanics it could give the game a different touch. The first playable part with all those mechanics was way too overtune and unplayable so I turned them down by a lot. And every time I tried to increase some of them it didn’t turn out well.
Thank you for playing it!