Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spiritual SpelunkingView game page

Spiritually Spelunk with your Snake companion!
Submitted by ToxicNoodle — 10 hours, 32 minutes before the deadline
Add to collection

Play game

Spiritual Spelunking's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Cleverness#7553.0003.000
Playability#8043.0003.000
Artistic Style#9703.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Overall a solid game, personally not my cup of game, but overall did everything, that was outlined in the GDD, had no problems playing through the level and test stuff out. Just worked well as intended. For the art, although it keeps in line with the other aspects of the game, I would try to improve the readability of the items you have, the colors chosen are blurring the menu down below a bit.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Absolutely

Is your game set to Public so we can see it?
Yep

Tell us about your game!
You play as a Spirit who has been trapped in a magical cave for centuries until you you unexpectedly befriend an alchemical Snake who can help you find freedom!
Anything else you might need/want to know can be found on the Itch.io page or in game.

Extra Notes
Have fun!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Love the floppy arms of the character and the derpy snake eyes :D Really cool atmosphere with the music complementing it well!

Submitted(+1)

Stunning game. Really digging the UI, especially the main menu, very well polished.

Gameplay wise, all the mechanics are very fluid, and are all supported very well by the UI elements, such as your health bar (or orb), and the hot bar for feed. 

I do wish the snake would still move or at least slowly move when it's eating, but that's obviously and design decision in terms of balance.

Well done!