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Alchemist of the Last Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- So I could tell that you had alchemical and shadow mechanics so I'll give you props for that, but I never really got a sense of what I was supposed to do in the game as there was no tutorial or direction given in the game, so I ended up feeling lost and confused. It felt like if I just knew what I was doing I would enjoy myself
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Fight your way through the sewers of Last Light. Craft potions to defend yourself from mutants and monsters in a semi-procedurally generated dungeon. Collect resources to upgrade your potions and try to find the exit guarded by the largest and meanest mutant of them all. Should you loose all of your "Light", start again armed with more knowledge and ingredients in a new environment.
WASD / Arrow Keys move the player character
Left MB
throw potion / menu interaction
Scroll Wheel / R change potion slot for throwing or brewing
Shift roll forwards
Tab toggle side inventory
B toggle brewing menu
You can skip the intro text with Enter(Return) if you want.
The icons in the brewing UI are buttons not Drag'n'Drop
You can find more stuff about our game on our game page.
GDD (formatting broke a little on the public page, oh well...): https://docs.google.com/document/d/e/2PACX-1vQG3dX-buf3vwm39aI2Hj080tIdTWyU4qcU7qv64nFFMWi9FtBVr5InEvIIBMEx8w/pub
Extra Notes
Sadly in the second week we where all sick and could not bring the game to where we wanted it but it is good enough and playable.
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Comments
For me, the intro was long. I wish I could see what certain components do to the potion, how to brew good potion. Sometimes the aim is off and hard to hit enemies. Other than these it was fun to play.